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英雄无敌5控制台(英雄无敌5控制台洗点)

编辑:中华游戏网来源:互联网整理更新时间:2023-08-15 04:18:03

游戏发烧友来看一下英雄无敌5控制台,以下6个关于英雄无敌5控制台的观点希望能帮助到您找到想要的游戏资讯。

本文目录

  • 英雄无敌5——控制台修改及代码(一)
  • 为什么英雄无敌5东方部落控制台怎么输入都没用?
  • 英雄无敌5操作台怎么加兵
  • 魔法门之英雄无敌5控制台打开方法魔法门之英雄无敌5控制台打开方法
  • 英雄无敌5中,我搞出了控制台了,但是打了秘籍后却没反应?
  • 英雄无敌5怎么调控制台
  • 英雄无敌5——控制台修改及代码(一)

    使用方法如下:第一步: 在安装文件夹下的profiles里找到autoexec.cfg。记事本打开。最后一行。加上:setvar dev_console_password = schwinge-des-todes改后效果://==================// Startupmainmenusetvar dev_console_password = schwinge-des-todes第二步:我的文档mygamesHeroes of Might and Magic V名字input.cfg打开。找到// obsolete, but strictly need for compability with some interfacesbind close_window 'ESC'bind confirm_action 'ENTER'bind show_console '`'(此行自己添加)第三步:关键一步。。。。打开游戏。。。进入地图。。。按`键输入enable_cheats然后会看到诸如使用cheat会失去游戏乐趣的厚道提示云云。。然后就可以使用控制台了。%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%另外。有些特殊的功能比如解除战争迷雾和隐藏操作界面什么的。需要自己修改input.cfg这里不多说了。奉上我的input.cfg。需要的自行下载。使用该input.cfg以后,可以:SCROLL键 显示FPS和其它我不懂的参数CTRL + I 隐藏操作界面,多干净漂亮的画面,全快捷键操作吧.CTRL+P 障碍物半透明转换,在地下冒险就不会被上面黑黑的乳钟石挡住了,很好用.CTRL + W 显示3D模型,纹理贴图都没有了,超快.CTRL + Y 特殊显示效果,我搞不懂,多按几次就变回正常了.CTRL + SHIFT + M 清理内存不知道有没效果,反正我是1G内存的,存取档都很快.(这里引用某人帖子。。。忘记谁的了。。- -b)还有些很BT的作弊键,比如//adventure debugbind adventure_teleport 'CTRL' + 'SHIFT' + 'T 传送bind adventure_remove_object 'CTRL' + 'D' 移除//END adventure debug//combat debugbind combat_killcreature 'CTRL' + 'D' 杀死生物bind combat_creaturegiveturn 'CTRL' + 'F' 进度条//end combat debug

    为什么英雄无敌5东方部落控制台怎么输入都没用?

    要改的有3个地方

    第一个是..\profiles下的autoexec_a2.cfg文件最后行加

    setvar dev_console_password = schwinge-des-todes

    第二个是..\profiles\default_profile下的input_a2.cfg文件

    // obsolete, but strictly need for compability with some interfaces行后面加

    bind show_console '`'

    第三个是(我的文档所在盘):\My Documents\My Games\(H5文件夹名字)\Profiles\(战役你起的名字)下面的input_a2.cfg文件

    // obsolete, but strictly need for compability with some interfaces行后面加

    bind show_console '`'

    其实第2个和第3个文件完全一样,改完了不要忘保存,读完地图后按`(TAB键上面,大键盘数字1左面的键)就能调用控制台。执行函数命令前要键入enable_cheats

    注意大小写,输入全部是半角,如果还有问题,我把那2个文件上传到个人中心去。

    英雄无敌5操作台怎么加兵

    英雄无敌5 没有作弊码。作弊得用控制台。

    (1.2以后版本需先打enable_cheats)

    先说加兵 add_army 城镇代码 是否升级 数量

    1 圣堂 2 森林 3 学院 4 地牢 5 亡灵 6 地狱 7 堡垒 8 据点

    例子:add_army 1 0

    你想给你选中的英雄的每一格添加100未升级(未升级为0,A升级为1,B升级为2)的圣堂兵种。

    @ChangeHeroStat("英雄名字", 指数类型, 数字)

    指数编号 指数类型 中文名

    0 STAT_EXPERIENCE 经验

    1 STAT_ATTACK 攻击

    2 STAT_DEFENCE 防御

    3 STAT_SPELL_POWER 咒力

    4 STAT_KNOWLEDGE 知识

    5 STAT_LUCK 运气

    6 STAT_MORALE 士气

    7 STAT_MOVE_POINTS 移动点数

    8 STAT_MANA_POINTS 魔法值点数

    控制台功能比作弊码更为强大,同时命令也更为复杂。

    魔法门之英雄无敌5控制台打开方法魔法门之英雄无敌5控制台打开方法

    第一步:打开“英雄无敌5安装目录\profiles”,用记事本打开文件“autoexec_a2.cfg ”最后一行加‘setvar dev_console_password = schwinge-des-todes’也就成了// Startupexec profiles\map-aliases.cfgexec profiles\start.cfgsetvar dev_console_password = schwinge-des-todes第二步:把所有文件都关了,打开“D:\My Documents\My Games\Heroes of Might and Magic V - Tribes of the East\Profiles\xxx\,用记事本打开input 在第一行添加如下内容 bind show_console '`'在进行游戏的画面中 你按上排数字1的左边“`”,(也就是符号“~”)这是呼出后台管理的。下一步,你在里面输入“enable_cheats”按回车。会出来黄色字,这表示你开启了作弊了

    英雄无敌5中,我搞出了控制台了,但是打了秘籍后却没反应?

    既然你已经搞出了控制台,我就不告诉你方法了,不过据说如果游戏进行了升级,那也会导致控制台失灵,得重新调一次。

    还有如果你是查询英雄,有时候游戏英雄名与控制台英雄姓名会不一样。而且这是控制台是对大小写很敏感的,一定要注意。

    但是你如果是添加生物或是添加宝物,就不用注意大小写了,还有东方部落资料片中,圣堂的控制台号码不是“0”而是“1”,要注意。

    还有,1.2版本以后,要先打enable_cheats,才可以。

    答案补充

    说句实话,如果你实在打的费劲,你完全可以选简单难度嘛,如果实力不行,也没必要难为自己。

    不过你可以下载一个英雄世界游家论坛出的H5电子书,你面对与控制台是拥有8页的详细指导

    英雄无敌5怎么调控制台

    英雄无敌5-控制台修改及代码

    使用方法如下:

    第一步: 在安装文件夹下的profiles里找到autoexec.cfg。记事本打开。最后一行。

    加上:setvar dev_console_password = schwinge-des-todes

    改后效果:

    //============================================================================

    // Startup

    mainmenu

    setvar dev_console_password = schwinge-des-todes

    第二步:我的文档\mygames\Heroes of Might and Magic V\名字\input.cfg

    打开。找到

    // obsolete, but strictly need for compability with some interfaces

    bind close_window 'ESC'

    bind confirm_action 'ENTER'

    bind show_console '`'(此行自己添加)

    第三步:关键一步。。。。打开游戏。。。进入地图。。。按`键

    输入enable_cheats

    然后会看到诸如使用cheat会失去游戏乐趣的厚道提示云云。。

    然后就可以使用控制台了。

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    另外。有些特殊的功能比如解除战争迷雾和隐藏操作界面什么的。需要自己修改input.cfg

    还有些很BT的作弊键,比如

    //adventure debug

    bind adventure_teleport 'CTRL' + 'SHIFT' + 'T 传送

    bind adventure_remove_object 'CTRL' + 'D' 移除

    //END adventure debug

    //combat debug

    bind combat_killcreature 'CTRL' + 'D' 杀死生物

    bind combat_creaturegiveturn 'CTRL' + 'F' 进度条

    //end combat debug

    代码

    (1)普通作弊码

    "add_skill + 技能名/数字" 可以给选定英雄加技能,例如在控制台中输入:

    add_skill Necromancy

    这个可以加巫术

    或者在后边加数字:

    add_skill 19

    可以加寻路术。这些数字对应的技能可以用写字板打开data\data.pak\scripts\advmap-startup.lua这个文件察看

    注意这个data.pak是个压缩文件,可以用解压软件(winrar,winzip等)把它打开并把想要的文件解压出来。

    用这种方法所加的技能数量是可以超出原有限制,虽然不会显示出来,但是效果还在

    add_army 种族代码, 是否升级

    加生物

    种族代码对应如下:

    HEAVEN(圣堂) = 0

    PRESERVE(森林) = 1

    ACADEMY(学院) = 2

    DUNGEON(地牢)= 3

    NECRO(不死) = 4

    INFERNO(炼狱) = 5

    例如:

    add_army 5, 0

    会给英雄加升级前的7种炼狱生物各十(至于原来的兵会怎样?试过就知道了)

    add_army 4, 1

    加升级后的七种不死生物各十

    add_all_spells

    使英雄学会所有魔法,不受技能限制(包括使用这些魔法)

    set_hero_luck_morale M N

    改变英雄的基本运气(M)和士气(N),例如 set_hero_luck_morale 5 3

    show_player_money N

    显示玩家N所拥有的资源,例如 show_player_money 2

    show_hero_mp

    Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take).

    add_exp N

    加经验,例如add_exp 5000

    add_money N

    加金币1000*N,其他所有资源加N

    (2)调用函数

    上边的都只算小儿科,下边来点真格的

    在data.pak或你所解出来的文件夹里的.lua 、.xdb文件里边你通常会看到一大堆函数,游戏中的所有事件(如征兵,学技能等)都是通过这些函数实现的。开始游戏时这些文件会对游戏进行初始化。然而通过控制台你可以在游戏中调用这些函数,也就是说,只要你知道了这些函数,几乎可以人为的实现在游戏中可能实现的一切

    要在游戏中使用这些函数,只要调用控制台,在这些函数前加上@,并使用相关参数就可以了。例如:

    文件中有这么一句:

    GiveExp("Isabell",5000)

    会给Isabell 5000经验(太明显啦!)

    那么在控制台里,你可以输入:

    @GiveExp("x", y)

    会给英雄 x 增加经验值 y

    或者更简单的:

    @Win()

    直接取得胜利

    @Loose()

    失败

    下边列几个比较实用的:

    @GiveArtefact("x", y)

    给英雄x加上物品y,y可以是物品名或者物品代码,

    @TeachHeroSpell("Isabell",SPELL_PHANTOM)

    使Isabell学会法术PHANTOM, 也可以用法术代码

    @AddHeroSkill('Isabell', 13)

    加技能13

    @AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 );

    给Agreal加1000只Hell Hound

    @SetTownBuildingLimitLevel('Putor', 13, 1);

    设定城镇Putor的建设等级

    @OpenCircleFog (0, 0, 0, 9999, PLAYER_x);

    给第x位玩家开图(地面)

    如果是地底的话

    @OpenCircleFog (0, 0, 1, 9999, PLAYER_x);

    @SetPlayerResource(PLAYER_1,x,y);

    把玩家1的资源x设为y,x对应资源GOLD,WOOD,ORE,GEM,SULFER,MERCURY,CRYSTAL ;y对应数字

    @ChangeHeroStat( 'Isabell', STAT_ATTACK, 9999 );

    使Isabell的攻击变为9999

    @AddHeroWarMachine('Isabell',1)

    给英雄加战争机器

    这里的部分代码我会在后边列出,当然你最好可以自己去查lua文件,我比较常用/data/script/里边的

    注意: 游戏里显示的名称(如英雄名,城镇名等)往往跟在程序里使用的内部名称不一样,对于英雄名,可以用这个命令

    @print(GetPlayerHeroes(PLAYER_x))

    显示第x位玩家的英雄名。至于其他的,也可以在/data/text/里边查找,不过比较麻烦,希望有高手能解决这个问题

    没见过作弊能这么bt的。不过,我喜欢。

    这么强大的控制台并不一定要拿来作弊的,比如说在最后大局已定英雄毒孤求拜时,可以放几百条黑龙出来耍耍

    又或者让一队地狱犬在清掉一群骷髅后说:“Mmmmm, yummy......”

    活活, yy无限啊

    当然这个也可以方便制作mod的玩家进行调试,本来就是debug用的

    6月2日更新:

    @print(GetObjectPos('heroname'))

    会显示英雄的坐标

    @SetObjectPos('heroname',x,y,0)

    瞬移(地面)

    @SetObjectPos('heroname',x,y,1)

    瞬移(地底)

    @CreateMonster('Peasant',CREATURE_PEASANT,100,30,40,1)

    在地底坐标(30,40)处放100个农民

    附:

    技能代码

    物品代码

    法术代码(这个好像不止法术而已,而且看起来有点恐怖,如果能全部挖掘的话)

    英雄属性

    兵种及英雄代码

    技能代码

    -- Skill type IDs

    --

    -- Basic Skills

    SKILL_LOGISTICS = 1

    SKILL_WAR_MACHINES = 2

    SKILL_LEARNING = 3

    SKILL_LEADERSHIP = 4

    SKILL_LUCK = 5

    SKILL_OFFENCE = 6

    SKILL_DEFENCE = 7

    SKILL_SORCERY = 8

    SKILL_DESTRUCTIVE_MAGIC = 9

    SKILL_DARK_MAGIC = 10

    SKILL_LIGHT_MAGIC = 11

    SKILL_SUMMONING_MAGIC = 12

    -- Class skills

    SKILL_TRAINING = 13

    SKILL_GATING = 14

    SKILL_NECROMANCY = 15

    SKILL_AVENGER = 16

    SKILL_ARTIFICIER = 17

    SKILL_INVOCATION = 18

    -- Perks

    PERK_PATHFINDING = 19

    PERK_SCOUTING = 20

    PERK_NAVIGATION = 21

    PERK_FIRST_AID = 22

    PERK_BALLISTA = 23

    PERK_CATAPULT = 24

    PERK_INTELLIGENCE = 25

    PERK_SCHOLAR = 26

    PERK_EAGLE_EYE = 27

    PERK_RECRUITMENT = 28

    PERK_ESTATES = 29

    PERK_DIPLOMACY = 30

    PERK_RESISTANCE = 31

    PERK_LUCKY_STRIKE = 32

    PERK_FORTUNATE_ADVENTURER = 33

    PERK_TACTICS = 34

    PERK_ARCHERY = 35

    PERK_FRENZY = 36

    PERK_PROTECTION = 37

    PERK_EVASION = 38

    PERK_TOUGHNESS = 39

    PERK_MYSTICISM = 40

    PERK_WISDOM = 41

    PERK_ARCANE_TRAINING = 42

    PERK_MASTER_OF_ICE = 43

    PERK_MASTER_OF_FIRE = 44

    PERK_MASTER_OF_LIGHTNINGS = 45

    PERK_MASTER_OF_CURSES = 46

    PERK_MASTER_OF_MIND = 47

    PERK_MASTER_OF_SICKNESS = 48

    PERK_MASTER_OF_BLESSING = 49

    PERK_MASTER_OF_ABJURATION = 50

    PERK_MASTER_OF_WRATH = 51

    PERK_MASTER_OF_QUAKES = 52

    PERK_MASTER_OF_CREATURES = 53

    PERK_MASTER_OF_ANIMATION = 54

    -- Knight perks

    PERK_HOLY_CHARGE = 55

    PERK_PRAYER = 56

    PERK_EXPERT_TRAINER = 57

    -- Demonlord perks

    PERK_CONSUME_CORPSE = 58

    PERK_DEMONIC_FIRE = 59

    PERK_DEMONIC_STRIKE = 60

    -- Necromancer perks

    PERK_RAISE_ARCHERS = 61

    PERK_NO_REST_FOR_THE_WICKED = 62

    PERK_DEATH_SCREAM = 63

    -- Ranger perks

    PERK_MULTISHOT = 64

    PERK_SNIPE_DEAD = 65

    PERK_IMBUE_ARROW = 66

    -- Wizard perks

    PERK_MAGIC_BOND = 67

    PERK_MELT_ARTIFACT = 68

    PERK_MAGIC_MIRROR = 69

    -- Warlock perks

    PERK_EMPOWERED_SPELLS = 70

    PERK_DARK_RITUAL = 71

    PERK_ELEMENTAL_VISION = 72

    -- Feats

    -- Knight

    KNIGHT_FEAT_ROAD_HOME = 73

    KNIGHT_FEAT_TRIPLE_BALLISTA = 74

    KNIGHT_FEAT_ENCOURAGE = 75

    KNIGHT_FEAT_RETRIBUTION = 76

    KNIGHT_FEAT_HOLD_GROUND = 77

    KNIGHT_FEAT_GUARDIAN_ANGEL = 78

    KNIGHT_FEAT_STUDENT_AWARD = 79

    KNIGHT_FEAT_GRAIL_VISION = 80

    KNIGHT_FEAT_CASTER_CERTIFICATE = 81

    KNIGHT_FEAT_ANCIENT_SMITHY = 82

    KNIGHT_FEAT_PARIAH = 83

    KNIGHT_FEAT_ELEMENTAL_BALANCE = 84

    KNIGHT_FEAT_ABSOLUTE_CHARGE = 85

    -- Demon Lord

    DEMON_FEAT_QUICK_GATING = 86

    DEMON_FEAT_MASTER_OF_SECRETS = 87

    DEMON_FEAT_TRIPLE_CATAPULT = 88

    DEMON_FEAT_GATING_MASTERY = 89

    DEMON_FEAT_CRITICAL_GATING = 90

    DEMON_FEAT_CRITICAL_STRIKE = 91

    DEMON_FEAT_DEMONIC_RETALIATION = 92

    DEMON_FEAT_EXPLODING_CORPSES = 93

    DEMON_FEAT_DEMONIC_FLAME = 94

    DEMON_FEAT_WEAKENING_STRIKE = 95

    DEMON_FEAT_FIRE_PROTECTION = 96

    DEMON_FEAT_FIRE_AFFINITY = 97

    DEMON_FEAT_ABSOLUTE_GATING = 98

    -- Necromancer

    NECROMANCER_FEAT_DEATH_TREAD = 99

    NECROMANCER_FEAT_LAST_AID = 100

    NECROMANCER_FEAT_LORD_OF_UNDEAD = 101

    NECROMANCER_FEAT_HERALD_OF_DEATH = 102

    NECROMANCER_FEAT_DEAD_LUCK = 103

    NECROMANCER_FEAT_CHILLING_STEEL = 104

    NECROMANCER_FEAT_CHILLING_BONES = 105

    NECROMANCER_FEAT_SPELLPROOF_BONES = 106

    NECROMANCER_FEAT_DEADLY_COLD = 107

    NECROMANCER_FEAT_SPIRIT_LINK = 108

    NECROMANCER_FEAT_TWILIGHT = 109

    NECROMANCER_FEAT_HAUNT_MINE = 110

    NECROMANCER_FEAT_ABSOLUTE_FEAR = 111

    -- Ranger

    RANGER_FEAT_DISGUISE_AND_RECKON = 112

    RANGER_FEAT_IMBUE_BALLISTA = 113

    RANGER_FEAT_CUNNING_OF_THE_WOODS = 114

    RANGER_FEAT_FOREST_GUARD_EMBLEM = 115

    RANGER_FEAT_ELVEN_LUCK = 116

    RANGER_FEAT_FOREST_RAGE = 117

    RANGER_FEAT_LAST_STAND = 118

    RANGER_FEAT_INSIGHTS = 119

    RANGER_FEAT_SUN_FIRE = 120

    RANGER_FEAT_SOIL_BURN = 121

    RANGER_FEAT_STORM_WIND = 122

    RANGER_FEAT_FOG_VEIL = 123

    RANGER_FEAT_ABSOLUTE_LUCK = 124

    -- Wizard

    WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125

    WIZARD_FEAT_REMOTE_CONTROL = 126

    WIZARD_FEAT_ACADEMY_AWARD = 127

    WIZARD_FEAT_ARTIFICIAL_GLORY = 128

    WIZARD_FEAT_SPOILS_OF_WAR = 129

    WIZARD_FEAT_WILDFIRE = 130

    WIZARD_FEAT_SEAL_OF_PROTECTION = 131

    WIZARD_FEAT_COUNTERSPELL = 132

    WIZARD_FEAT_MAGIC_CUSHION = 133

    WIZARD_FEAT_SUPRESS_DARK = 134

    WIZARD_FEAT_SUPRESS_LIGHT = 135

    WIZARD_FEAT_UNSUMMON = 136

    WIZARD_FEAT_ABSOLUTE_WIZARDY = 137

    -- warlock

    WARLOCK_FEAT_TELEPORT_ASSAULT = 138

    WARLOCK_FEAT_SHAKE_GROUND = 139

    WARLOCK_FEAT_DARK_REVELATION = 140

    WARLOCK_FEAT_FAST_AND_FURIOUS = 141

    WARLOCK_FEAT_LUCKY_SPELLS = 142

    WARLOCK_FEAT_POWER_OF_HASTE = 143

    WARLOCK_FEAT_POWER_OF_STONE = 144

    WARLOCK_FEAT_CHAOTIC_SPELLS = 145

    WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146

    WARLOCK_FEAT_PAYBACK = 147

    WARLOCK_FEAT_ELITE_CASTERS = 148

    WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149

    WARLOCK_FEAT_ABSOLUTE_CHAINS = 150

    物品代码:

    ARTIFACT_SWORD_OF_RUINS = 1

    ARTIFACT_GREAT_AXE_OF_GIANT_SLAYING = 2

    ARTIFACT_WAND_OF_X = 3

    ARTIFACT_UNICORN_HORN_BOW = 4

    ARTIFACT_TITANS_TRIDENT = 5

    ARTIFACT_STAFF_OF_VEXINGS = 6

    ARTIFACT_SHACKLES_OF_WAR = 7

    ARTIFACT_FOUR_LEAF_CLOVER = 8

    ARTIFACT_ICEBERG_SHIELD = 9

    ARTIFACT_GOLDEN_SEXTANT = 10

    ARTIFACT_CROWN_OF_COURAGE = 11

    ARTIFACT_CROWN_OF_MANY_EYES = 12

    ARTIFACT_PLATE_MAIL_OF_STABILITY = 13

    ARTIFACT_BREASTPLATE_OF_PETRIFIED_WOOD = 14

    ARTIFACT_PEDANT_OF_MASTERY = 15

    ARTIFACT_NECKLACE_OF_BRAVERY = 16

    ARTIFACT_WEREWOLF_CLAW_NECKLACE = 17

    ARTIFACT_EVERCOLD_ICICLE = 18

    ARTIFACT_NECKLACE_OF_POWER = 19

    ARTIFACT_RING_OF_LIGHTING_PROTECTION = 20

    ARTIFACT_RING_OF_LIFE = 21

    ARTIFACT_RING_OF_HASTE = 22

    ARTIFACT_NIGHTMARISH_RING = 23

    ARTIFACT_BOOTS_OF_SPEED = 24

    ARTIFACT_GOLDEN_HORSESHOE = 25

    ARTIFACT_WAYFARER_BOOTS = 26

    ARTIFACT_BOOTS_OF_INTERFERENCE = 27

    ARTIFACT_ENDLESS_SACK_OF_GOLD = 28

    ARTIFACT_ENDLESS_BAG_OF_GOLD = 29

    ARTIFACT_ANGEL_WINGS = 30

    ARTIFACT_LION_HIDE_CAPE = 31

    ARTIFACT_PHOENIX_FEATHER_CAPE = 32

    ARTIFACT_CLOAK_OF_MOURNING = 33

    ARTIFACT_HELM_OF_ENLIGHTMENT = 34

    ARTIFACT_CHAIN_MAIL_OF_ENLIGHTMENT = 35

    ARTIFACT_DRAGON_SCALE_ARMOR = 36

    ARTIFACT_DRAGON_SCALE_SHIELD = 37

    ARTIFACT_DRAGON_BONE_GRAVES = 38

    ARTIFACT_DRAGON_WING_MANTLE = 39

    ARTIFACT_DRAGON_TEETH_NECKLACE = 40

    ARTIFACT_DRAGON_TALON_CROWN = 41

    ARTIFACT_DRAGON_EYE_RING = 42

    ARTIFACT_DRAGON_FLAME_TONGUE = 43

    ARTIFACT_ROBE_OF_MAGI = 44

    ARTIFACT_STAFF_OF_MAGI = 45

    ARTIFACT_CROWN_OF_MAGI = 46

    ARTIFACT_RING_OF_MAGI = 47

    ARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48

    ARTIFACT_DWARVEN_MITHRAL_GREAVES = 49

    ARTIFACT_DWARVEN_MITHRAL_HELMET = 50

    ARTIFACT_DWARVEN_MITHRAL_SHIELD = 51

    ARTIFACT_SCROLL_OF_SPELL_X = 52

    ARTIFACT_GRAAL = 53

    ARTIFACT_BOOTS_OF_LEVITATION = 54

    ARTIFACT_SKULL_HELMET = 55

    ARTIFACT_VALORIOUS_ARMOR = 56

    ARTIFACT_BOOTS_OF_SWIFTNESS = 57

    ARTIFACT_MOONBLADE = 58

    ARTIFACT_RING_OF_CELERITY = 59

    ARTIFACT_BAND_OF_CONJURER = 60

    ARTIFACT_EARTHSLIDERS = 61

    ARTIFACT_RIGID_MANTLE = 62

    ARTIFACT_JINXING_BAND = 63

    ARTIFACT_BONESTUDDED_LEATHER = 64

    ARTIFACT_WISPERING_RING = 65

    ARTIFACT_HELM_OF_CHAOS = 66

    ARTIFACT_TWISTING_NEITHER = 67

    ARTIFACT_SANDALS_OF_THE_SAINT = 68

    ARTIFACT_SHAWL_OF_GREAT_LICH = 69

    ARTIFACT_RING_OF_DEATH = 70

    ARTIFACT_NECROMANCER_PENDANT = 71

    ARTIFACT_FREIDA = 72

    ARTIFACT_RING_OF_THE_SHADOWBRAND = 73

    ARTIFACT_ARTIFACT_EFFECT_COUNT = 74

    法术代码:

    SPELL_NONE = 0;

    SPELL_MAGIC_ARROW = 1;

    SPELL_MAGIC_FIST = 2;

    SPELL_LIGHTNING_BOLT = 3;

    SPELL_ICE_BOLT = 4;

    SPELL_FIREBALL = 5;

    SPELL_FROST_RING = 6;

    SPELL_CHAIN_LIGHTNING = 7;

    SPELL_METEOR_SHOWER = 8;

    SPELL_IMPLOSION = 9;

    SPELL_ARMAGEDDON = 10;

    SPELL_CURSE = 11;

    SPELL_SLOW = 12;

    SPELL_DISRUPTING_RAY = 13;

    SPELL_PLAGUE = 14;

    SPELL_WEAKNESS = 15;

    SPELL_ABILITY_WEAKNING_STRIKE = 16;

    SPELL_FORGETFULNESS = 17;

    SPELL_BERSERK = 18;

    SPELL_BLIND = 19;

    SPELL_HYPNOTIZE = 20;

    SPELL_UNHOLY_WORD = 21;

    SPELL_UNHOLY_WORD_HIT_EFFECT = 22;

    SPELL_BLESS = 23;

    SPELL_HASTE = 24;

    SPELL_STONESKIN = 25;

    SPELL_DISPEL = 26;

    SPELL_DISPEL_FAIL = 27;

    SPELL_BLOODLUST = 28;

    SPELL_DEFLECT_ARROWS = 29;

    SPELL_DEFLECT_ARROWS_HIT_EFFECT = 30;

    SPELL_ANTI_MAGIC = 31;

    SPELL_TELEPORT = 32;

    SPELL_TELEPORT_FINISH_EFFECT = 33;

    SPELL_CELESTIAL_SHIELD = 34;

    SPELL_HOLY_WORD = 35;

    SPELL_HOLY_WORD_HIT_EFFECT = 36;

    SPELL_ARMAGEDDON_HIT_EFFECT = 37;

    SPELL_LAND_MINE = 38;

    SPELL_WASP_SWARM = 39;

    SPELL_PHANTOM = 40;

    SPELL_EARTHQUAKE = 41;

    SPELL_ANIMATE_DEAD = 42;

    SPELL_SUMMON_ELEMENTALS = 43;

    SPELL_EFFECT_SUMMON_ELEMENTALS_AIR = 44;

    SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH = 45;

    SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE = 46;

    SPELL_EFFECT_SUMMON_ELEMENTALS_WATER = 47;

    SPELL_RESURRECT = 48;

    SPELL_SUMMON_BOAT = 49;

    SPELL_DIMENSION_DOOR = 50;

    SPELL_TOWN_PORTAL = 51;

    SPELL_ENCOURAGE = 52;

    SPELL_HOLY_CHARGE = 53;

    SPELL_PRAYER = 54;

    SPELL_DEMONIC_STRIKE_CAST = 55;

    SPELL_DEMONIC_STRIKE = 56;

    SPELL_CONSUME_CORPSE = 57;

    SPELL_SPIRIT_LINK = 58;

    SPELL_DEATH_SCREAM = 59;

    SPELL_SNIPE_DEAD = 60;

    SPELL_MULTISHOT = 61;

    SPELL_IMBUE_ARROW = 62;

    SPELL_ABILITY_MAGIC_BOND = 63;

    SPELL_ABILITY_MELT_ARTIFACT = 64;

    SPELL_ABILITY_COUNTERSPELL = 65;

    SPELL_ABILITY_UNSUMMON = 66;

    SPELL_ABILITY_DARK_RITUAL = 67;

    SPELL_SKILL_OFFENCE1 = 68;

    SPELL_SKILL_OFFENCE2 = 69;

    SPELL_SKILL_OFFENCE3 = 70;

    SPELL_SKILL_ARCHERY = 71;

    SPELL_SKILL_FRENZY = 72;

    SPELL_SKILL_DEFENCE1 = 73;

    SPELL_SKILL_DEFENCE2 = 74;

    SPELL_SKILL_DEFENCE3 = 75;

    SPELL_SKILL_PROTECTION = 76;

    SPELL_SKILL_EVASION = 77;

    SPELL_SKILL_TOUGHNESS = 78;

    SPELL_SKILL_LUCK1 = 79;

    SPELL_SKILL_LUCK2 = 80;

    SPELL_SKILL_LUCK3 = 81;

    SPELL_SKILL_RESISTANCE = 82;

    SPELL_SKILL_LUCKY_STRIKE = 83;

    SPELL_SKILL_LEADERSHIP1 = 84;

    SPELL_SKILL_LEADERSHIP2 = 85;

    SPELL_SKILL_LEADERSHIP3 = 86;

    SPELL_SKILL_WAR_MACHINES1 = 87;

    SPELL_SKILL_WAR_MACHINES2 = 88;

    SPELL_SKILL_WAR_MACHINES3 = 89;

    SPELL_SKILL_FIRST_AID = 90;

    SPELL_SKILL_BALLISTA = 91;

    SPELL_SKILL_CATAPULT = 92;

    SPELL_SKILL_DEMONIC_FIRE = 93;

    SPELL_SKILL_ELVEN_VOLLEY = 94;

    SPELL_SKILL_MATRON_SALVO = 95;

    SPELL_SKILL_ANCIENT_SMITHY = 96;

    SPELL_SKILL_FIRE_PROTECTION = 97;

    SPELL_SPEC_JOUSTER = 98;

    SPELL_SPEC_PEASANTS = 99;

    SPELL_SPEC_ARCHERS = 100;

    SPELL_SPEC_FOOTMEN = 101;

    SPELL_SPEC_GRIFFINS = 102;

    SPELL_SPEC_ARTILLERYMAN = 103;

    SPELL_SPEC_FURIOUS = 104;

    SPELL_SPEC_BOMBARDIER = 105;

    SPELL_SPEC_IMPREGNABLE = 106;

    SPELL_SPEC_FLAGBEARER_OF_DARKNESS = 107;

    SPELL_SPEC_HOUNDS = 108;

    SPELL_SPEC_SUCCUBUSES = 109;

    SPELL_SPEC_BLADE_MASTER = 110;

    SPELL_SPEC_ELVES = 111;

    SPELL_SPEC_UNICORNS = 112;

    SPELL_SPEC_ELVEN_FURY = 113;

    SPELL_SPEC_FOREST_GUARDIAN = 114;

    SPELL_SPEC_ZOMBIES = 115;

    SPELL_SPEC_VAMPIRES = 116;

    SPELL_SPEC_EMPIRIC = 117;

    SPELL_SPEC_SOULHUNTER = 118;

    SPELL_SPEC_MASTER_OF_ELEMENTS = 119;

    SPELL_SPEC_GREMLINS = 120;

    SPELL_SPEC_GOLEMS = 121;

    SPELL_SPEC_MAGES = 122;

    SPELL_SPEC_PRUDENT = 123;

    SPELL_SPEC_EVASIVE = 124;

    SPELL_SPEC_RIDERS = 125;

    SPELL_SPEC_MATRON_SALVO = 126;

    SPELL_SPEC_SAVAGE = 127;

    SPELL_SPEC_WITCHES = 128;

    SPELL_SPEC_MINOTAURS = 129;

    SPELL_TOWN_OFFENCE_P1 = 130;

    SPELL_TOWN_OFFENCE_M1 = 131;

    SPELL_TOWN_DEFENCE_P1 = 132;

    SPELL_TOWN_DEFENCE_M1 = 133;

    SPELL_TOWN_OFFENCE_DEFENCE_P1 = 134;

    SPELL_TOWN_OFFENCE_DEFENCE_M1 = 135;

    SPELL_TOWN_OFFENCE_P2 = 136;

    SPELL_TOWN_OFFENCE_M2 = 137;

    SPELL_TOWN_DEFENCE_P2 = 138;

    SPELL_TOWN_DEFENCE_M2 = 139;

    SPELL_TOWN_OFFENCE_DEFENCE_P2 = 140;

    SPELL_TOWN_OFFENCE_DEFENCE_M2 = 141;

    SPELL_TOWN_LUCK_P1 = 142;

    SPELL_TOWN_LUCK_M1 = 143;

    SPELL_TOWN_MORALE_P1 = 144;

    SPELL_TOWN_MORALE_M1 = 145;

    SPELL_TOWN_ELVEN_CAPITAL = 146;

    SPELL_TOWN_WALLS = 147;

    SPELL_TOWN_TOWERS = 148;

    SPELL_TOWN_UNHOLY_TEMPLE = 149;

    SPELL_TOWN_DARK_GUARDIAN = 150;

    SPELL_TOWN_SPARKLING_FOUNTAIN = 151;

    SPELL_TOWN_DIETY_OF_FIRE = 152;

    SPELL_TOWN_INFERNAL_LOOM = 153;

    SPELL_ABILITY_BATTLE_DIVE = 154;

    SPELL_ABILITY_BATTLE_DIVE_FINISH = 155;

    SPELL_ABILITY_LAY_HANDS = 156;

    SPELL_ABILITY_RESURRECT_ALLIES = 157;

    SPELL_ABILITY_SCATTER_SHOT = 158;

    SPELL_ABILITY_GATING = 159;

    SPELL_ABILITY_FEAR = 160;

    SPELL_ABILITY_SUMMON_BALOR = 161;

    SPELL_ABILITY_EXPLOSION = 162;

    SPELL_ABILITY_EXPLOSION_EFFECT = 163;

    SPELL_ABILITY_CHAIN_SHOT_END_EFFECT = 164;

    SPELL_ABILITY_MANA_DESTROY = 165;

    SPELL_ABILITY_MANA_STEAL = 166;

    SPELL_ABILITY_LIFE_DRAIN = 167;

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