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dota27.00(dota27000分)

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游戏发烧友来看一下dota27.00,以下6个关于dota27.00的观点希望能帮助到您找到想要的游戏资讯。

本文目录

  • dota27.00先知打野在哪
  • DOTA 里面法球效果叠加情况
  • DOTA关于先锋盾的问题
  • 中国的dota有多厉害(以前和现在)?
  • 王者荣耀白起技能怎么使用 白起技能使用
  • 关于DOTA的法球
  • dota27.00先知打野在哪

    先知在线上比较弱势,除非如布狗那般有高超的勾引小兵和混线技巧,一般路人都会选择打野。

    1、dota1中无脑先知打野方式,开局买加速手套后直接传送到天灾符点高台右边的台子上,野怪刷新后会被引到台子下边,先知在台子上就可无伤打野,并且完全不影响野怪刷新。但是dota2中无法再用这种方法打野。

    2、效率更高的方法是出门带5组左右净化水,在出兵前5s左右招树人,首先将树人拉至野区大野点,等CD好了之后在泉水再招一组树人,先知和树人都过去,这样就有了4个树人,打掉大野点轻松升到2级,之后就是招树人,喝净化水。

    先知打野比较怕赏金这样的逛地图英雄,同时多看地图,打架时快速支援,可以瞬间以多打少。忌讳的是先知不顾线上局势,做一个万年野区吸血鬼,这样即使经济领先全场也是毫无作用,先知的经济其实就是泡沫经济,它是一个战略型的英雄,或刷或打一定要拿捏好,否则很容易崩盘。

    DOTA 里面法球效果叠加情况

    冰眼和对剑的减速是不能叠加的,和闪电也不能叠加的。

    但是吸血可以和冰眼叠加。

    DOTA这样的问题有很多---------------------------------------

    例如:(这些事物品的叠加)碎骨锤的叠加几率:

    近战:

    (1)15.00%晕,额外25伤害

    (2)27.75%晕,额外50伤害

    (3)38.59%晕,额外75伤害

    (4)47.80%晕,额外100伤害

    (5)55.63%晕,额外125伤害

    (6)62.29%晕,额外150伤害

    远程:

    (1)10.00%晕,额外25伤害

    (2)19.00%晕,额外25伤害

    (3)27.00%晕,额外25伤害

    (4)34.39%晕,额外25伤害

    (5)40.95%晕,额外25伤害

    (6)46.85%晕,额外25伤害

    ---------------------------------------

    金箍棒的叠加几率

    (1)30.00%额外100伤害

    (2)51.00%额外100伤害

    (3)65.70%额外100伤害

    (4)75.99%额外100伤害

    (5)83.19%额外100伤害

    (6)88.23%额外100伤害

    额外伤害是魔法伤害

    所以魔法免疫的单位不受影响

    ---------------------------------------

    先锋盾的叠加几率:

    (1)65.00%抵挡35伤害

    (2)87.75%抵挡35伤害

    (3)95.71%抵挡35伤害

    (4)98.50%抵挡35伤害

    (5)99.47%抵挡35伤害

    (6)99.82%抵挡35伤害

    圆盾的叠加几率:

    (1)40.00%抵挡30伤害

    (2)64.00%抵挡30伤害

    (3)78.40%抵挡30伤害

    (4)87.04%抵挡30伤害

    (5)92.22%抵挡30伤害

    (6)95.33%抵挡30伤害

    ---------------------------------------

    狂战斧和刃甲的叠加几率:

    这2个最简单,是直接叠加的

    刃甲的反弹是魔法伤害

    所以魔法免疫的单位不受影响

    ---------------------------------------

    蝴蝶的叠加几率:

    蝴蝶的闪避最多30%

    不管你有几个蝴蝶

    闪避效果只取最大值,不能叠加

    除了虚空和幽鬼例外

    ---------------------------------------

    辉耀的叠加几率:

    不管你有几个辉耀

    辉耀的献祭效果不能叠加

    多个辉耀的闪避最多8%

    闪避效果只取最大值,不能叠加

    ---------------------------------------

    大炮和水晶剑的叠加几率:

    这个理论网络上分成2种,

    一种是WAR3里面的一个设定

    一种是装备顺序和技能顺序

    经过实验多次的结果下来,

    我归纳了我认为正确的理论,

    (1)

    如果先装备了大炮然后水晶剑

    水晶剑出现爆击的几率依然是10%

    但是大炮的爆击的几率减少到18%

    出现双爆击的伤害是水晶剑的爆击伤害

    (2)

    如果先装备了水晶剑然后大炮

    大炮出现爆击的几率依然是20%

    但是水晶剑的爆击的几率减少到8%

    出现双爆击的伤害是水晶剑的爆击伤害

    (3)

    如果有爆击的英雄装备了大炮(水晶剑)

    英雄的爆击几率不变

    大炮(水晶剑)的几率减少

    出现双爆击的伤害是英雄的爆击伤害

    会这么说因为根据WAR3的设计原理

    英雄的技能几率是固定的,不会改变

    DOTA关于先锋盾的问题

    我要建议你: 1:多个先锋盾的做法是不可取的,防得住物理伤害但是魔法伤害呢 2:这么多盾你在战场上就是个肉,但是是摊死肉,不要执着于去追求超高的血和抗击打能力,那对胜利没有任何的意义 3:你也不可能出这么多盾,其实一个盾一个挑战一个飞鞋一个跳刀你就死不掉了

    中国的dota有多厉害(以前和现在)?

    中国服dota才是真dota吗?

    So im really Only here to show appreciation to any of you Chinese redditors. I've recently moved to China, and playing on Chinese servers is a blessing. Random draft is amazing! Good on you guys, for keeping it alive!

    我来这里发帖是为了表示对中国Redditors的感谢。我最近刚搬到中国,在中国服务器玩的太开心了。随机征召太棒了!感谢你们,让这个模式得以延续!

    I'm 4.5k and when I first started playing in China I lost a lot, I found myself not being on the same level as people here. They had incredible team play. They always tp counter gank, Always work together to secure objectives and very few players play selfish. In my last three months of Dota, I can count with my fingers how many griefers I encountered. And every time I report someone action is always taken.

    我的天梯分是4500分,当我刚开始在中国玩的时候,我经常输,我发现自己和这里的人不在一个级别。他们有不可思议的团队合作。他们总是在有人被Gank的时候TP支援,总是一起合作来确保完成目标,很少有玩家过于自私。过去3个月玩DOTA,我碰到的喷子一只手都能数过来。每次我举报的人也总是会被制裁。

    I barely speak Chinese, I have basic understanding though and can figure out what the team is doing, and it really hasn't slowed my team down the slightest. Regardless of language barriers, dota is still dota, and people in the same mmr usually have similar instincts.

    我几乎不会说中文,我有基本的了解,可以弄清楚团队在做什么,所以不会太拖团队后腿。无论语言沟通如何困难,dota仍然是dota,而同一个mmr级别的玩家通常有类似的本能。

    The greatest thing about games here Is, nobody flames, nobody blames you for making a mistake and rarely do teams harm each other by stealing farm or fighting over courier. So you don't feel under pressure, and best of all you get this feeling, a very special feel that you have 4 allies. It's like back in the US id always feel like I'm about to join a game with 9 enimes,4 of which who have a shared goal with me so we work together only because we want that +25. However over here in China I feel like these guys are actually my allies, people you can trust and even fall in love with for that 40 minute game.

    这里玩DOTA最伟大的事情是,没有人互喷,没有人责备你犯错误,很少有人通过抢兵线或者抢信使来伤害团队。所以你没有压力,最重要的是你有这种感觉,一种非常特别的感觉,你有4个盟友。在美国玩的时候,我总是觉得我要加入一个有9个敌人的游戏局,其中4个与我有一个共同目标,所以我们合作只是因为我们想要那+25。然而,在中国,我觉得这些家伙真的是我的盟友,他们可以信任,我甚至爱上了这40分钟的比赛。

    I know this is a blog post, but truly thank you very much China, for allowing me to experience Dota in an incredible way. I hope we can learn from them. Let's start with the man in the mirror.我知道这只是一篇博客文章,但真的非常感谢中国,让我以难以置信的方式体验Dota。我希望我们(外国玩家)能以人为镜。

    评论翻

    JPK95_452指标28天前

    I have had this feeling too on EUW since i started muting all my 4 teammates right at the start.

    我也有这种感觉。在欧服,一开局我就要闭麦听歌一打五了

    hon_uninstalled 3指标28天前

    If you get 5 cores in your team, perhaps... just perhaps you're part of the problem also?

    如果你们家阵容是5大哥。可能啊,我是说可能啊,你也有问题

    shushker 9指标28天前

    What is your MMR? I haven't seen a 5 core lineup in an insanely long time since I passed like 3.5K

    你天梯多少分?我3500以后没再见过5大哥阵容

    ashjayanc 4指标28天前

    To be fair, there are occassions CH plays in EUW or when I accidentally queued Russia and damn, i always win whenever i see chinese characters on my teammates..(or lose if against them)

    有一句说一句,我在欧服玩或者不小心排到了俄罗斯服,我发现队友是用汉字的,我一般就赢了(反之亦然)

    machucogp 242指标28天前

    looks like it's a... perfect world

    这简直是。。。完美世界(一语双关,dota2是完美世界代理的)

    h3llz 66指标28天前

    Me, as a foreigner, living in China can verify this. OP is damn right ,hardly anyone flames, no one resumes the games if anyone needs a pause break, game quality is top notch(4.2k here), and RD mode feels so much fun and balanced than AP.

    我,作为生活在中国的老外,可以证明楼主说的。楼主说的太**对了,在哪里几乎很少有喷子,没有开始游戏狂魔(有人有事暂停了游戏,对面人还没回来就有人开始游戏)。在那里,是dota2游戏素质和质量顶级体验(天梯4200),随机征召比全英雄选择更加好玩平衡

    feizy 223指标28天前

    we all know 9k na =3k cn

    我们都懂哈,这里9000分=中国3000分(这是个梗)

    50cent964428指标28天前

    Trust me there is no server more cancerous than SEA. If u really want to know how it is to play against cancerous team mates and enemies plz queue on SEA you wont regret.

    相信我没有比东南亚更毒瘤的服务器了,如果你真要想知道这群b有多毒瘤,请来东南亚服务器,你不会失望哦

    drunkowl121指标28天前

    I'm from SEA and due to some region selection error I was sent to China East, I freaked out when everyone was chatting in chinese but then I told them I'm not from there, they changed to english (including the thrash talk lol), they were really fun to play with and less flaming with I'm used to, if not for the high ping I prefer playing there

    我是东南亚服的,因为有些时候服务器选择错误我被排到了国服东区,我一听全是中文聊天我就懵逼了,但当我告诉他们我不是那里人的时候他们就全改英文了(包括脏话,哈哈)。跟他们玩很开心,而且很少像我们那里那样被喷,如果不是高ping我宁愿在那里玩

    ehalf 20指标28天前

    I don't play on Chinese server but I watch a lot of Chinese streams. Indeed dota in Chinese server is a different game. Mostly, how the game is played and the player mentality is far more superior than at least US pubs( which I'm playing on)I'm ***ing surprised that in 4K-5k games in China, people actually rarely flame. The supports always do their jobs and carry always play with the whole team instead of try to be a jerk "hero". And normally they don't give up games which compare to US server situation, at least 1/2 of games some asshole will either feed or intentionally ruin the game due to very small setbacks, either the asshole is on your team or on the other side.The whole Chinese server is like you play this game to win, and the only way to win the game is play as a team no matter how disgusting your teammates are. I feel like Chinese player has much high tolerance on those we called cancer players and their cancer players are far more less than ours at percentage. I have to get to average mmr above 5.2k in US to see some Chinese level dota games and I feel like there is still high chance some mentally weak kids gonna appear and ruin the game. And we still never have those kind of massive tps in Chinese pub games when pushing tower. I seriously have no idea why Chinese pub can be so professional even at 4K game level.

    我不玩国服,但我看了好多国服直播。咱们跟他们玩的都不是一个游戏。人家玩家的玩法和心态比我们强多了(就我接触的来说)当我看过国服之后我整个人都**惊了,45千分的天梯他们居然很少互喷。辅助兢兢业业买鸡买眼,没人要做团队毒瘤。而且他们比美服更不容易放弃。在我们这里,至少有一半的游戏是因为一些silly b的小挫折而送人头故意破坏游戏整个中国的服务器就像你玩这个游戏一样,赢得比赛的唯一方法就是扮演一个团队,无论你的队友多么恶心。我觉得中国人对所谓毒瘤的耐受度很高,他们毒瘤的比例也远远低于我们的百分比。在美国,我必须达到5.2k以上的平均水平,得到中国级的dota游戏体验,就算这样熊孩子会出现并毁掉游戏的机会还是很高的。国服推塔时,也没什么蠢逼。我真的不知道为什么中国4000分就能这么专业。

    kchuyamewtwo 17指标28天前

    Just played my first game in Chinese servers a few hours agoIncredible pub experience, no spam of gg noob or bobo, no all chat blaming and feeding all gameTeamplay oriented, TP counterganks and responses from early to midgame, barely anyone is overextendingI was a support veno and I was just creepblocking for mid dire and they thought I was going mid so they went sidelanes and noone flamed me for "stealing mid or taking their lane"the only down side I have is around 0.5 delay, but the game quality makes up for it. and the chinese language which I might miss their calls or what they wanna do with the game but chatwheel is used a lot and is enough.

    几小时前我开始了我的国服之旅难以置信的游戏体验,没有垃圾信息gg彩笔什么的,没有全屏嘲讽,没有送翻全场注重团队精神,游戏前中期有tp支援,没人过度膨胀我玩的辅助剧毒,我帮中路卡兵,他们以为我要走中就让线了,没人喷我抢中,让我去他们那条线唯一缺点是0.5的丢包,但游戏的质量弥补了这些。因为他们用的是中文,我可能会错过他们给的讯息或他们想要做的事情,但聊天轮盘就行了

    madisonmay 7指标28天前

    I play in USE but somehow got placed in a match on a China server recently. I don't speak a word of Chinese, so I expected the game to be miserable and to get flamed for not speaking mandarin (like USE does when a player doesn't a speak English). To the contrary, my team thought it was hilarious that I had gotten placed on a Chinese server, and went to a huge amount of effort to make sure I knew what was going on. They used chat wheel so things were auto translated, and one person acted as a translator so I knew what was happening in voice chat. It was honestly a very enjoyable game with some quality team play.5/7 would get placed on Chinese server game again.

    我在美服玩,但有一天我不知道问什么进了国服。一句中文也不会啊,我想着这局完蛋了,他们肯定怒喷我因为我不会中文(就像在美国不说英文一样)。相反的是,他们觉得我能来国服这事很好笑,很努力的帮我了解局面。他们用聊天轮交流,还有一个人帮我翻译大家在说什么。老实说,这是一次非常愉快的游戏,优秀的团队合作。5/7我将在来国服

    hugeheadliang 6指标28天前

    People do flame each other in Chinese server, but those flamers usually stay in the game and still contribute to the game, rather than intentionally feed

    国服他们也互喷,但他们喷都是喷游戏里的,而且有助于游戏,而不是瞎送

    BlackThatch 2指标27天前

    Then we ***ing wonder why Valve gives no shit about Western scene and focuses on China. We ***ing ruined this game for ourselves.

    我就**奇怪v社为什么不关心我们西方的场景而去关心中国。原来是**我们自己毁了这个游戏

    gladiator003 指标28天前

    china numba wanchina

    南波湾

    来源:原创翻译:龙腾网http://www.ltaaa.com翻译:popcredo

    王者荣耀白起技能怎么使用 白起技能使用

    王者荣耀白起技能怎么使用步骤:

    1、首先是白起的被动技能为“反击之镰”(详见下方红框内),对白起的每次击杀或助攻会回复生命值,击杀英雄回复最大生命6%,击杀小兵野怪回复最大生命1%。

    2、接下来是白起的1技能为“血之回响”(详见下方红框内),这个技能可以使白起回旋大镰血洗四方,对范围内的敌人造成物理伤害;被动,白起受到伤害时有几率释放血之回响。

    3、然后是白起的2技能为“死神之镰”(详见下方红框内),这个技能使白起挥出长镰,造成物理伤害并将面前的敌人拉回到身前造成减速。

    4、接着是白起的3技能为“傲慢嘲讽”(详见下方红框内),这个技能开启时使白起嘲讽范围内的敌军持续2秒,期间自身受到的伤害将被降低20%;被动:受到攻击每层会提升移动速度10点与护甲30点,最多叠加3层持续3秒。

    5、最后对于白起的技能加点建议“主1副2有大点大”;白起的召唤师技能则可以选择带“晕眩”和“治疗”用来保命自己和控制敌人;白起的的出装建议详见下方红框内。

    拓展资料:

    白起作为一个坦克又肉又有输出,他需要吃一定的经济,可以作为坦克走上单,也可以作为辅助提供控制。

    这个是上单的出装,鞋子可以根据对面的阵容来调整,对面控制多可以出抵抗之靴。

    白起的核心装备是红莲斗篷和霸者重装,红莲增强了白起的输出能力,提供一定的防御和血量。霸者重装提供了白起续航的能力,同时也可以增加大招的控制时间。

    辅助的白起可以出:

    基本这样的白起就在团战中不停的按技能和普攻输出,绝对的给力,杀爆全场。

    基本连招顺序:大招跳过去近身嘲讽对面,二技能往对面逃跑的方向丢,然后按一技能,普攻输出,残血斩杀或者跟上去继续用一技能。

    参考资料:【快速上手英雄技能】白起

    关于DOTA的法球

    部分法球可以叠加,如sf经典装备三法球,冰眼+电锤+吸血,再如霜之哀伤,可以跟所有法球叠加,撕裂覆盖所有法球效果。

    散失优先级:散失被"腐蚀"、"吸血"、"连锁闪电"、"残废"覆盖,散失覆盖"霜冻(冰眼)".

    残废----来自"等级3物品/散夜对剑"、"等级2物品/散华"

    几率不高但效果非常好的法球,对于这两件大众化装备来说算是不错的点缀,但别把杀人的希望寄托在它上,除非你攻击速度非常非常高.....

    残废优先级:覆盖"腐蚀"、"反馈",可以与"霜冻"同时作用,被"吸血"、"连锁闪电"覆盖.

    注意:"残废"效果出现时的那一击不会有任何别的法球效果!

    上面说的很清楚了,残废覆盖了30的效果,2个法球同时佩戴,你永远也无法触发反馈效果

    :(这些事物品的叠加)碎骨锤的叠加几率:

    近战:

    (1)15.00%晕,额外25伤害

    (2)27.75%晕,额外50伤害

    (3)38.59%晕,额外75伤害

    (4)47.80%晕,额外100伤害

    (5)55.63%晕,额外125伤害

    (6)62.29%晕,额外150伤害

    远程:

    (1)10.00%晕,额外25伤害

    (2)19.00%晕,额外25伤害

    (3)27.00%晕,额外25伤害

    (4)34.39%晕,额外25伤害

    (5)40.95%晕,额外25伤害

    (6)46.85%晕,额外25伤害

    ---------------------------------------

    金箍棒的叠加几率

    (1)30.00%额外100伤害

    (2)51.00%额外100伤害

    (3)65.70%额外100伤害

    (4)75.99%额外100伤害

    (5)83.19%额外100伤害

    (6)88.23%额外100伤害

    额外伤害是魔法伤害

    所以魔法免疫的单位不受影响

    ---------------------------------------

    先锋盾的叠加几率:

    (1)65.00%抵挡35伤害

    (2)87.75%抵挡35伤害

    (3)95.71%抵挡35伤害

    (4)98.50%抵挡35伤害

    (5)99.47%抵挡35伤害

    (6)99.82%抵挡35伤害

    圆盾的叠加几率:

    (1)40.00%抵挡30伤害

    (2)64.00%抵挡30伤害

    (3)78.40%抵挡30伤害

    (4)87.04%抵挡30伤害

    (5)92.22%抵挡30伤害

    (6)95.33%抵挡30伤害

    ---------------------------------------

    狂战斧和刃甲的叠加几率:

    这2个最简单,是直接叠加的

    刃甲的反弹是魔法伤害

    所以魔法免疫的单位不受影响

    ---------------------------------------

    蝴蝶的叠加几率:

    蝴蝶的闪避最多30%

    不管你有几个蝴蝶

    闪避效果只取最大值,不能叠加

    除了虚空和幽鬼例外

    ---------------------------------------

    辉耀的叠加几率:

    不管你有几个辉耀

    辉耀的献祭效果不能叠加

    多个辉耀的闪避最多8%

    闪避效果只取最大值,不能叠加

    ---------------------------------------

    大炮和水晶剑的叠加几率:

    这个理论网络上分成2种,

    一种是WAR3里面的一个设定

    一种是装备顺序和技能顺序

    经过实验多次的结果下来,

    我归纳了我认为正确的理论,

    (1)

    如果先装备了大炮然后水晶剑

    水晶剑出现爆击的几率依然是10%

    但是大炮的爆击的几率减少到18%

    出现双爆击的伤害是水晶剑的爆击伤害

    (2)

    如果先装备了水晶剑然后大炮

    大炮出现爆击的几率依然是20%

    但是水晶剑的爆击的几率减少到8%

    出现双爆击的伤害是水晶剑的爆击伤害

    (3)

    如果有爆击的英雄装备了大炮(水晶剑)

    英雄的爆击几率不变

    大炮(水晶剑)的几率减少

    出现双爆击的伤害是英雄的爆击伤害

    会这么说因为根据WAR3的设计原理

    英雄的技能几率是固定的,不会改变

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